Eureka Math Grade 5, Module 6: Problem Solving with the Coordinate Plane

In this unit, your child finishes the year on the coordinate plane. They plot ordered pairs, draw lines through them, generate two number patterns from two rules and graph them together, and use the grid to solve real-world problems. After volume and area, it pulls the year together in problems that ask children to read a graph, find a pattern, and explain what it means.

By Math teacher, parent, and founder of Bobby’s Math Club

What is my child learning in Module 6?

Sample questions to try together

These are real questions from our practice. Tap the speaker to hear one read aloud, or the light bulb for a hint, and talk about the answer together.

Question 1 of 3

Ana and Luis both start with $0. Each week, Ana saves $5 and Luis saves $10. When Ana has $15, how much does Luis have?

  • $25
  • $40
  • $30

How you can help

  1. Sketch a map of your neighborhood on graph paper with home at the origin. On a walk, ask your child to name each stop as an ordered pair.
  2. Make two lists with your child, one counting by 3s and one by 6s from 0. Plot pairs like (3, 6) and (6, 12), and ask what the straight line shows.
  3. Graph a short walk together, with minutes on one axis and blocks walked on the other. Ask your child what a point like (6, 3) tells you: 3 blocks after 6 minutes.

Where kids can get stuck

  • Putting quantities on the wrong axes, with minutes up the side and distance along the bottom, reversing every point.
  • Describing a point only as “3 across and 6 up” rather than what it means in the problem.
  • Pairing terms from different steps of the two patterns, so the plotted points no longer fall on a line.

Practice makes perfect

Bobby's Math Club has practice problems that adapt to your child’s level, each with a detailed explanation and an easy-to-follow video, so your child can build confidence in these skills one step at a time.

Words your child will hear

coordinate plane
A grid made by two number lines that cross at 0, used to locate points.
origin
The point (0, 0), where the two axes of a grid meet.
x-axis
The horizontal line of a coordinate grid.
y-axis
The vertical line of a coordinate grid.
ordered pair
Two numbers in parentheses, like (3, 5), that name one point on a grid.
pattern
A list of numbers that follows a rule, like 0, 3, 6, 9.
rule
The instruction that makes a pattern, like “add 3 each time.”
corresponding terms
Numbers in the same position in two patterns, like the third number in each list.

Ready to build your child’s confidence with graphing on a grid?

In Bobby's Math Club, your child practices these skills at just the right level, with a hint when they need one, a clear explanation after every question, and kid-friendly videos. Unlimited practice is free.

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Robert “Bobby” Barnett

Written by Robert “Bobby” Barnett

Bobby is an award-winning math teacher, the author of Meet Every Learner’s Needs, and the father of two elementary-school math learners. He uses Bobby’s Math Club with his own kids a few times every week. Learn more or contact Bobby.

Which math standards does Eureka Math Grade 5 Module 6 cover?

Eureka Math Grade 5 Module 6 covers these math standards. Each one links to what it means, sample questions, and teaching strategies.

  • 5.OA.B.3: Make two number patterns from two rules, and compare them.
  • 5.G.A.1: Find and plot points on a coordinate grid, like (6, 3).
  • 5.G.A.2: Graph points on a coordinate grid to solve real-life problems.

All 5th grade math standards

For teachers: Unit names and order vary between editions and districts, so your school’s own materials have the exact sequence. Learn how Bobby's Math Club can help your students grow.